Pelatihan Cara Membuat Game Edukasi Jaringan Local Area Network (LAN) Menggunakan Construct 2 Bagi Siswa SMK
DOI:
https://doi.org/10.31004/jh.v4i1.658Abstract
PKM ini bertujuan untuk memperkenalkan siswa SMK pada konsep pengembangan game edukatif dengan jaringan LAN menggunakan Construct 2. Langkah ini diharapkan dapat menginspirasi inovasi, mengasah kreativitas, serta memberikan bekal keterampilan kolaboratif yang relevan dalam dunia pendidikan dan industri. Melalui pelatihan yang terstruktur dan terukur, diharapkan tercipta landasan yang kuat bagi siswa SMK untuk merangkul teknologi jaringan dan keterampilan pengembangan game sebagai bagian integral dari pembelajaran.
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Copyright (c) 2024 Ricky Rohmanto, Anjas Tryana, Ayi Mi’razul Mu’minin
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